Here we are with yet another update squashing bugs and adding features. From mountains to colored fog and sun shafts, we have something for everyone.
8 new mountains with grass and rocks that are great for placing on the horizon
You can now orbit camera by holding Left Alt. It orbits around the point your mouse cursor in the scene.
Toggle land button. So you can hide it, for when you want to bring in your own landscape.
Ground fog adjustments to let you change the color, height and density.
You can change the color of the Sun Shafts.
Before you could turn on Slow motion by holding Right Ctrl, now you can change the time speed with the mouse wheel and bringing it all the way down will pause time.
Linux users had some issues with Alt tabbing and also bringing up file browser, so ive added a toggle to lock mouse cursor. Also handy when you have dual screens and are streaming.
Increased texture tiling slider.
When placing mountains and the large rock prefabs, it now toggles off the rock layer so they dont spawn on top of each other.
Added an invisible background for the right side icons, so that your paint cursor doesn't keep appearing between the icon gaps.
When sculpting the landscape, use the mouse wheel to change the size of the brush. (Have got someone better than me to rewrite the sculpting part, so you will see some major improvements in the future)
When pressing save and having a paint tool open, it would accidentally paint a tree or whatever tool you had open after you clicked. Now it closes your paint menu so you dont paint in the scene when saving or loading.
New screenshot script that is hopefully better than what we had. It now captures the lensflare at high res. You can go to settings and set the screenshot resolution for the photo icon bottom right. It saves as PNG as i think linux users were having issues with jpg.
Middle mouse drag is pan and now you can invert pan direction in settings.
Hide mouse cursor after a certain amount of inactivity has been turned off, due to it messing with the wacom.
If you import a huge model, it now gets automatically scaled to fit your landscape and the transform tool will adjust its sensitivity accordingly.
Sculpting keeps working even after turning off the sculpt option. Fixed
Sun distance was increased in the last build, but i forgot to scale the sun up, so now thats fixed.
You could place houses when over a ui element. Fixed.
In some cases the starting logo did not disappear. so now i delete it to make sure it goes away.
Pressing space to go full screen let you accidentally click the buttons on the right. Fixed.
Sculpt cursor too big on large terrain. Fixed
When exporting from Blender it capitalised the bump into Bump, causing a normal map not to import. Fixed
The new fog and sunshaft colors dont get saved, as i didnt want to break previous saves.
Thanks guys. more stuff coming soon.
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